We Will Be Gods

I rigged, animated and implemented the majority of characters and creatures for this game, here are some of my animations (no audio)

Streamers playing our game during our open alpha

- I was Animator and Rigger for this project.

- I also stepped in as Art Director after a while. My main tasks as AD was to define and unify our style and make it more cohesive, scope and plan for art to make sure we delivered on time and to mitigate the feeling of an endless workload, and create a more communicative atmosphere in the team. There was also the general art management stuff like hiring and 1-1s, managing freelancers and outsourcing, communications with other departments and stakeholders, and of course giving tons feedback and critique :) I had a great collaboration with my Lead Artist Jacob Odding who ran much of the practical day-to-day stuff. These things are difficult to show in a portfolio but the bottom video shows the result of the combined efforts of this small and amazing art team.