Heavy Duty Inc.
The three playable characters

The three playable characters

We didn't want to make the usual elite soldier, so instead we rely on regular workers to save the station

We didn't want to make the usual elite soldier, so instead we rely on regular workers to save the station

Early test to see how the hi-poly heads and clothing would work with the low-poly armor and gear

Early test to see how the hi-poly heads and clothing would work with the low-poly armor and gear

The Mechanic in ZBrush (I added eye lashes later)

The Mechanic in ZBrush (I added eye lashes later)

Walls, floor and items test scene

Walls, floor and items test scene

Chest, explosive tank, vending machine and fence

Chest, explosive tank, vending machine and fence

Small and medium inner door, and large outer door

Small and medium inner door, and large outer door

Core, generator and large and small container

Core, generator and large and small container

Turrets

Turrets

Bugs. My first time rigging and animating in Blender. It wasn't that bad :)

Bugs. My first time rigging and animating in Blender. It wasn't that bad :)

In game, protect the core

In game, protect the core

In game, fix the generators

In game, fix the generators

In game and logo

In game and logo

Rough character lineup of seven possible playable characters. I don't do detailed concepts when making the 3D myself

Rough character lineup of seven possible playable characters. I don't do detailed concepts when making the 3D myself

The usual doodles

The usual doodles

This is for a turn based tactics game I made with a friend. Us being a two-man team, and me doing most of the art, I decided to keep it simple and low-poly.

For the characters I tried to see how far I could push the mix of high-poly and low-poly, I just really like sculpting characters :)

For the environments I focused on clear shapes and a limited amount of colours, and added simple stickers in the textures to make it feel more detailed.

It's a side project made in my spare time so please excuse all the short-cuts and half baked stuff :)